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A Primer on the Game Development Cycle

Join us Thursday, November 8th at 3:30 p.m. in Olin 114 as the Department of Math and Computer Science and the Ronneberg Endowment brings Spencer Brooks (’97) to campus to present “A Primer on the Game Development Cycle”.
Developing a computer game requires several phases of work by a diverse team of individuals with different roles and skill sets.  In this talk, Spencer will describe these phases, and walk through a typical 1-2 week sprint.  He will also describe the make-up of a “typical” team, summarize the predominant production methodologies (waterfall, agile, lean) used in the industry today, and provide an overview of some key technologies that production teams need.
Spencer Brooks ’97 is currently a Senior Producer at Electronic Arts, and an 8-year game industry veteran.  As a producer, he establishes the creative vision for the product and works with engineers and artists to execute on that vision.  Spencer has shipped titles on Xbox 360, PS3, Wii, DS, PSP, and Facebook.

Dee Ghiloni

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